Record and evaluate 3 types of inventory from different games. Try to ensure the games are of different genres and inventory types if possible.
What type of inventory is it? (using styles from presentation)
How does the user interact with the inventory? (eg. controls)
What is controlled within it? (items or player attributes)
How is the interface accessed by the player from the game screen?
Does the inventory suit the gameplay?
What do you think of the inventory and why?
How may this influence your own design?
To be completed for Friday Please.
Just started, will have done asap :)
ReplyDeleteThanks Megan, get well soon!
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